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New Post: Index problem

I'm trying to make a collision system for my game, however I am encountering a problem when trying to get the layers of my map file. I get an error at this linecollision = map.Layers[3]; It says "Index...

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New Post: Getting Tile Info

Anyone have sample code of how to reference the tiles in the map for collision detection, I have yet to figure it out even with these examples. I have a 2 layers a "walls" layer and a "floor" layer....

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New Post: Index problem

Layer indices are zero-based. So if your map has, say, 3 layers, you can access them via indices 0, 1 and 2 (not 1, 2 and 3).

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New Post: Getting Tile Info

There is a sample in this very thread if you look carefully enough. There are also plenty of answers throughout the forum.

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New Post: Index problem

Yea, I figured it out, there was a problem somewhere else in my code causing that, thanks!

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New Post: collision detection

I'm currently trying to make a 2D platformer game and I'm using a similar method of detecting collision as the ones discussed in these threads where define a newPosition and check the tile at the...

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New Post: tIDE maps now supported by libGDX

The libGDX desktop/Android/iOS/HTML5 Java game development framework now supports the .tide map format. More details here.

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New Comment on "xTile Engine Tutorial for Game Studio / XNA 4.0"

For those using express edition and unable to add solution folders you need to do the following: Copy "xTile.dll" and "xTile.Pipeline.dll" into your projects main directory(where the code is, not the...

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New Post: Farseer Physics?

I was looking for this as well and finally stumbled upon someone who integrated Farseer, Game State Management, and xTile. You can find it here:...

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New Post: Farseer Physics?

Someone also integrated xTile with Box2D here.

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New Post: Farseer Physics?

Oh wow thanks colinvella. I always heard about Farseer being a port of Box2d but I never paid much attention to it. After reading up on it now it all clicks about them using the same stuff Box2d uses....

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New Post: OSX support

Hey Are there any plans for supporting OSX? If not, how trivial would it be to get it running on OSX? Any pointers? Thanks

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New Post: OSX support

I have no immediate plans for porting xTile to OSX myself, however I suggest checking out libGDX. It runs on OSX (and iOS, Android amongst others) and now supports Tide maps.

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New Post: OSX support

Thanks for the reply. libGDX is not really viable I'm afraid as I'm working with Monogame and am looking for a decent tile library, rather than write my own. I'm quite happy running tide and then...

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New Post: OSX support

Someone did manage to get it to work with Monogame. Have a look at this thread.

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New Post: OSX support

Coll, thanks, I'll take a go at that :)

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New Post: Hey, I need help.

Hi, I write to you because I'm currently developing a videogame. I have tried to implement an scalating system on your DLL, but I always get this blury effect with the tiles. Could you help me make the...

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New Post: Hey, I need help.

If you're scaling up you cannot really avoid the blurring. I would suggest developing large graphic assets and only scale down as necessary. Also, I think your code can introduce gaps or overlaps...

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New Post: Hey, I need help.

I solved the problem. I'll leave the code around here, in case you want to use it in you project.///////////////////////////////////////////////////////////////////////////// // // // LICENSE Microsoft...

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New Post: Help with collision

I have this error tile index out of bound I use this code public bool getCollision(Vector2 posf,Layer Collision,int TileIndex,float scale, vars v) { tileLocation = new Location((int)((int)posf.X / 8*3...

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