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New Post: Getting Tile Info

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Anyone have sample code of how to reference the tiles in the map for collision detection, I have yet to figure it out even with these examples. I have a 2 layers a "walls" layer and a "floor" layer. Just want to access the walls layer and detect if my player is colliding with any walls but how to access the tiles is the question?
Any helpful code with explanation would be greatly appreciated.
Thanks,

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