Thanks for the reply. libGDX is not really viable I'm afraid as I'm working with Monogame and am looking for a decent tile library, rather than write my own.
I'm quite happy running tide and then compiling the maps to xnb's (until the monogame content pipeline supports other platforms) in a VM , but i'm doing my main development in osx.
I'll have a play around tonight and see if I can get xTile compiling under mono on my mac.
Cheers
I'm quite happy running tide and then compiling the maps to xnb's (until the monogame content pipeline supports other platforms) in a VM , but i'm doing my main development in osx.
I'll have a play around tonight and see if I can get xTile compiling under mono on my mac.
Cheers


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