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New Post: OSX support

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Thanks for the reply. libGDX is not really viable I'm afraid as I'm working with Monogame and am looking for a decent tile library, rather than write my own.
I'm quite happy running tide and then compiling the maps to xnb's (until the monogame content pipeline supports other platforms) in a VM , but i'm doing my main development in osx.

I'll have a play around tonight and see if I can get xTile compiling under mono on my mac.

Cheers

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