Note: Due to the imminent shotdown of CodePlex, tIDE and xTile have been moved toGitHub.
Project Description
Tile IDE (tIDE) and xTile are an integrated solution for building tile-based games for Windows, Xbox 360 and Windows Phone 7 using MicrosoftXNA 3.1 and 4.0 technology. This software is licensed under theMicrosoft Public License (Ms-PL) open source agreement.
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tIDE Tile Map Editor
tIDE is a fully-featured, .NET-based tile editor that allows level designers to easily create content for tile-based games. tIDE supports a custom XML-based map format, a custom binary format (tbin),Tiled TMX,Mappy FMP andFlixel. Additional formats may be included via the .NET-based plugin system within tIDE.
Features
- Intuitive user interface
- Support for multiple tile layers to facilitate the design of games featuring parallax scrolling
- Automatic tile transitioning (autotiles)
- Animated tiles
- Full-featured drawing toolbox to facilitate level design
- Layer ordering and visibility
- Support for an extensive range of display sizes to facilitate alignment when designing multi-layer maps
- Support for arbitrary tile sizes and multiple tile sheets
- Brushes to facilitate reuse of common composite elements
- Multiple file formats (currently tIDE, tBIN, Tiled TMX, Mappy FMP and Flixel formats)
- Full undo/redo capabilities
- Support for custom properties at every level of the map structure
- Full-screen editing mode
- Zooming capabilities
- Map structure navigation and manipulation via the Map Explorer panel
- Intuitive tile picker
- Auto-scrolling capabilities
- Dockable editor components
- Tile sheet auto-update feature to streamline content creation pipeline
- Painless tile sheet rearrangement
- Tile guides and layer viewing options
- Statistics on dimensions and tile usage
- Extensive potential for customisation via a plugin management system
- Built-in help system
xTile Tile Rendering Engine
xTile is a multi-platform tile rendering engine component for XNA-based games.
Tutorial
An easy 14-step tutorial to get you started using the xTile rendering engine is available
Features
- Available for
PC,
Xbox 360,
Windows Phone 7 and
Zune*
- Parallax layer support
- Tile animation
- Custom property support at map, layer, tile sheet and tile level
- XNA Content Pipeline Support for tIDE map files
- Automatic validation and asset building of tile sheet image source dependencies in content pipeline
- Customisable XNA content processor
- Map loading interface for multiple file formats
- Native XML-based file format
- Integration with
tIDE
- Abstract display device to facilitate platform extensibility
* For Zune development, you need to use xTile v1.2.5 with XNA Game Studio 3.1



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